![]() ![]() The Bink library is about 145 KB and is completely standalone (no other libraries are required).Īt playback time, Bink needs two full YUV12 video frames in memory (12-bits per pixel) and a one second data rate buffer. Includes a complete API for blitting using the 3DS's GPU register combiners that is cross Supports the Nintendo 3DS audio hardware directly. The Bink library is about 142 KB and is completely standalone (no other libraries are required). Includes a complete API for blitting using the Wii's GPU register combiners that is cross The Bink library is about 290 KB and is completely standalone (no other libraries are required). ![]() The Bink library is about 242 KB and is completely standalone (no other libraries are required). Includes a complete API for blitting using fragment shaders that is cross Supports 7.1 audio output using LibAudio - PS/3 has terrific sound and Bink can Works with the default PS/3 toolchain (GCC and SN Systems). Thirty-six 640x480 in the background without any PPU overhead!īink 1 supports SPU-threads, RAW, and SPURS tasks for SPU decompression.īink 2 supports running across two PPU-threads. Uses the SPUs for background decompression - decompress up to ten 1280x720 or Texture memory - we can decompress directly into the textures!Ĭan completely overload the default memory functions, so that all memory management happens through user-supplied callbacks.Ĭan open from a filename string, an OS file handle, or you can completely overload all of the IO functions. The Bink library is about 282 KB and is completely standalone (no other libraries are required).Īt playback time, Bink needs two full YUV12 video buffers in memory (12-bits per pixel) and a one second data rate buffer. Platform compatible with most of the Bink platforms! Use the GPU for beautiful video! Includes a complete API for blitting using the PS4 wonderful GPU that is cross Sony PLAYSTATION ® 4 Consoleīink 1 and Bink 2 support - we love the PS4!Īllows you to offload much of the video decoding onto the PS4 GPU using compute shaders - this is up to four timesįaster than CPU-only decoding! 4K video uses 2.3 ms CPU and 1.6 ms GPU (times overlap, so 2.3 ms is the limit). It is available for every gaming platform. The Bink SDK includes everything necessary to playback Bink movies quickly and easily. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |